In 2017, along side our first release 50 Ball Drop, PixelDog Studios was born. Named after my dog and her pixelated nose, we are a team of hard working and dedicated individuals who believe in what we are trying to achieve. With the roadmap set and the gears in motion, success is right around the corner. We look forward to your excitement while you play our games.
Ryan has over a decade of development experience in Unity3D and C#
Cole brings years of table-top campaign design and passion to the mix
Chase has been semi-integrated since 2009 and says he will not stop until full robot
2 down, many more to go.
Questions, comments, ideas, or random banter. You say it. We'll listen.